3D game content creation
environment, gameSpace
February 2004 (Newstream) -- Caligari,
award-winning producer of 3D modeling and animation software again expanded its 3D game
content creation environment, gameSpace, with the release of version 1.5, the company
announced today. The new version includes support for three leading game engines,
additional game export formats and a variety of time-saving, workflow-enhancing features.
Caligari also announced availability of a level exporter, sold separately, which enables
gameSpace to be used as a level creator and editor.
gameSpace provides everything needed for
start to finish, professional-quality game content creation. Version 1.5 underscores
Caligari's commitment to becoming the leading game graphics-authoring platform for
independent game developers and enthusiasts, with a product that provides unrestricted 3D
graphics creation power and unlimited export to most major game formats and engines at an
affordable price. gameSpace costs $299.00.
"gameSpace opens the world of game
content to anyone with talent," said Caligari Vice President of Business Development
and Strategy, Chris Rogne. "gameSpace's immersive first-person-perspective
environment is instantly familiar to game-players, reducing the learning curve and
speeding development of sophisticated 3D characters, weapons, vehicles, environments and
more. We're also helping newcomers learn and get games to market faster via free
tutorials, 3D model libraries, and an extremely active and supportive forum
community."
gameSpace 1.5 adds direct support for
three more of the leading independent game engines: Blitz, Torque and 3D GameStudio A6 in
addition to existing support for GameCreator's DarkBASIC. gameSpace also enables direct
export of 3D models created in gameSpace to leading game formats including Unreal
Tournament, Half Life, Quake 3 and Direct X. Additional game formats supported include:
Half Life SMD, Genesis 3D BDV, Genesis 3D MOT, Unreal / UT 3D, Serious Sam LWO / SCR,
Serious Sam SKA, The Sims SKN, GameStudio A5 MDL, GenEdit 3dt exporter, and RAW.
A new level exporter for gameSpace, sold
separately for $49.00, enables the export of an entire scene as a 3D game level, including
geometry, textures and lights. In addition, the level exporter enables the import of
textures from WAD files into the gameSpace texture library. All materials - whether image,
color or procedural - are converted into mipmapped game image textures and exported in the
correct format for each system. The level exporter turns gameSpace into a level editor,
simplifying and speeding the creation of levels as well as adding another dimension of
graphics and workflow control to the gameSpace environment.
Modeling, texture and animation
capabilities in gameSpace are provided through an included game-optimized version of
trueSpace 6.6, Caligari's flagship 3D modeling product. Modeling features include polygon
modeling/point editing for in-game content, and Subdivision Surfaces for producing high
polycount versions.
A high-quality rendering engine supports
full rendering to any image size, with no watermarks, for production of promotional
artwork, background images, beauty renders, 2D sprites, etc. Images can also be rendered
using advanced procedural shaders turning gameSpace into a powerful texture creation tool.
Finished textures can then be placed back onto 3D models with precision, control and
flexibility using included texture-mapping tools.
Animation tools include IK and
"bones" to enable precise control over joints with realistic movement. gameSpace
also includes a powerful non-linear editor, greatly simplifying the creation of complex
animation sequences.
To buy or find more information on
gameSpace contact Caligari at 800-351-7620 or visit the Caligari website at
www.caligari.com/gamespace.
About Caligari Corporation
Caligari Corporation was founded in 1986
and has remained at the forefront of 3D authoring for the Web age. The company's
award-winning flagship product, trueSpace, is a 3D modeling and animation program used by
product designers, web designers, illustrators and animators worldwide.
Specifications:
Total Game Content Authoring
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Take a more detailed look at the functionality included in gameSpace. You
will not find a more comprehensive set of tools for modeling, texturing, animated and
importing / exporting anywhere else! |
Modeling
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- Polygon editing and advanced sweeps
- Selective Subdivision Surfaces
- 3D primitives with Magic Ring control
- Boolean operations
- Chamfers and Fillets
- Bend, Taper, and Skew deform tools
- Full color-coded Layers support
- Polygonal and spline based drawing
- Shelling and Mirrored Modeling
- Vertex weld and erase
- Drawing on 3D objects
- Geometry paint
- Organic deformation
- Global and interactive replace
- Snapping
- Radial, Grid, and Spline array tools
- Accurate collision detection
- TrueType text
- Level of detail
- Polygon
reduction
- Real world dimensions and units
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Surfacing
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- Sophisticated UV Editor for advanced texture
placement
- Material editor with IIR support
- Real time UV mapping controls
- UV unwrapper with
Slice
- Breaking
and welding of vertices in a UV map
- UV Paint
- Layered materials
- Shader Libraries
- Advanced shaders (color, reflectance,
transparency, displacement, background )
- 3D paint
- Alpha-channel for transparency
- Simbiont procedural shaders
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Rendering
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- Ray tracing for reflections and refraction
- Hard and soft shadows
- Image-based lighting
- Motion blur
- Anti-aliased textures
- Adaptive anti-aliasing
- 8,000 x 8,000 pixel resolution
- Spot, local, and infinite lights
- Unlimited cameras
- Area rendering
- Light emitting objects
- Multi processor support
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Animation
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- KeyFrame Editor for Non Linear Animation
(NLA) through use of Clips
- Hierarchical animation
- Bones with deformable skin and muscles
- Vertex animation on polyhedra and subdivision
surfaces
- Function Curves
- Mirror and edit skeletons and attached meshes
- Animatable parameters for array tools and
taper, bend, and skew tools
- Scene Editor with soundtracks and
layer paint
- Sounds attached to objects for
dynamic rendering of the audio track of a scene with Doppler shift and attenuation
- Advanced material animation, and
animated textures (AVI)
- Spline-based paths
- Animation preview
- Animatable deformations, materials,
lights, cameras, etc
- Curve to Animation Path conversion
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Scripting
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- Scripting using the Python language
- Prototype game behaviors and actions
- Create entire 'mini-games' in
gameSpace
- Access the gameSpace API, to write
plug-ins
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3D Interface
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- Real time, perspective, direct
manipulation via 3D controls
- Integrated visual asset libraries
- Fully customizable toolbars and work
configuration libraries
- Icon Helper, Hot key assignment
- Advanced selection tools
- Image Browser
- Context Editing
- Traditional 4-view
- Face accurate Object Picking
- Per-object Notebook Display
- Per object setting of real time
display draw mode
- Mixed mode object display
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Importing and Exporting
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Game Development Software :
Conitec
A6
- Blitz3D
- Torque
- DirectX (.X) for DarkBASIC support
amongst others
Modifiable Game Formats :
Other Game Relevant Formats :
Milkshape
(ms3d)
- 3DS Max (.asc, .3ds)
- Viewpoint (.mtx)
- Autocad (.dxf)
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Resources
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- A collection of pre-made models to get you
started
- More models, textures, and more, to be
available as gameSpace grows.
- A Caligari supported community for all
gameSpace users.
- Tutorials, not only from Caligari
but also from 3D Buzz.
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Hardware Acceleration
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- Third generation D3D/OpenGL-based rendering
engine
- Intel
Pentium3, Pentium4, and AMD 3DNOW! CPU optimization
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System Requirements
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