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3D game content creation environment, gameSpace

February 2004 (Newstream) -- Caligari, award-winning producer of 3D modeling and animation software again expanded its 3D game content creation environment, gameSpace, with the release of version 1.5, the company announced today. The new version includes support for three leading game engines, additional game export formats and a variety of time-saving, workflow-enhancing features. Caligari also announced availability of a level exporter, sold separately, which enables gameSpace to be used as a level creator and editor.

gameSpace provides everything needed for start to finish, professional-quality game content creation. Version 1.5 underscores Caligari's commitment to becoming the leading game graphics-authoring platform for independent game developers and enthusiasts, with a product that provides unrestricted 3D graphics creation power and unlimited export to most major game formats and engines at an affordable price. gameSpace costs $299.00.

"gameSpace opens the world of game content to anyone with talent," said Caligari Vice President of Business Development and Strategy, Chris Rogne. "gameSpace's immersive first-person-perspective environment is instantly familiar to game-players, reducing the learning curve and speeding development of sophisticated 3D characters, weapons, vehicles, environments and more. We're also helping newcomers learn and get games to market faster via free tutorials, 3D model libraries, and an extremely active and supportive forum community."

gameSpace 1.5 adds direct support for three more of the leading independent game engines: Blitz, Torque and 3D GameStudio A6 in addition to existing support for GameCreator's DarkBASIC. gameSpace also enables direct export of 3D models created in gameSpace to leading game formats including Unreal Tournament, Half Life, Quake 3 and Direct X. Additional game formats supported include: Half Life SMD, Genesis 3D BDV, Genesis 3D MOT, Unreal / UT 3D, Serious Sam LWO / SCR, Serious Sam SKA, The Sims SKN, GameStudio A5 MDL, GenEdit 3dt exporter, and RAW.

A new level exporter for gameSpace, sold separately for $49.00, enables the export of an entire scene as a 3D game level, including geometry, textures and lights. In addition, the level exporter enables the import of textures from WAD files into the gameSpace texture library. All materials - whether image, color or procedural - are converted into mipmapped game image textures and exported in the correct format for each system. The level exporter turns gameSpace into a level editor, simplifying and speeding the creation of levels as well as adding another dimension of graphics and workflow control to the gameSpace environment.

Modeling, texture and animation capabilities in gameSpace are provided through an included game-optimized version of trueSpace 6.6, Caligari's flagship 3D modeling product. Modeling features include polygon modeling/point editing for in-game content, and Subdivision Surfaces for producing high polycount versions.

A high-quality rendering engine supports full rendering to any image size, with no watermarks, for production of promotional artwork, background images, beauty renders, 2D sprites, etc. Images can also be rendered using advanced procedural shaders turning gameSpace into a powerful texture creation tool. Finished textures can then be placed back onto 3D models with precision, control and flexibility using included texture-mapping tools.

Animation tools include IK and "bones" to enable precise control over joints with realistic movement. gameSpace also includes a powerful non-linear editor, greatly simplifying the creation of complex animation sequences.

To buy or find more information on gameSpace contact Caligari at 800-351-7620 or visit the Caligari website at www.caligari.com/gamespace.

About Caligari Corporation

Caligari Corporation was founded in 1986 and has remained at the forefront of 3D authoring for the Web age. The company's award-winning flagship product, trueSpace, is a 3D modeling and animation program used by product designers, web designers, illustrators and animators worldwide.

Specifications:

Total Game Content Authoring

Take a more detailed look at the functionality included in gameSpace.  You will not find a more comprehensive set of tools for modeling, texturing, animated and importing / exporting anywhere else!

Modeling

  • Polygon editing and advanced sweeps
  • Selective Subdivision Surfaces
  • 3D primitives with Magic Ring control
  • Boolean operations
  • Chamfers and Fillets
  • Bend, Taper, and Skew deform tools
  • Full color-coded Layers support
  • Polygonal and spline based drawing
  • Shelling and Mirrored Modeling
  • Vertex weld and erase
  • Drawing on 3D objects
  • Geometry paint
  • Organic deformation
  • Global and interactive replace
  • Snapping
  • Radial, Grid, and Spline array tools
  • Accurate collision detection
  • TrueType text
  • Level of detail
  • Polygon reduction 
  • Real world dimensions and units

 Surfacing

  • Sophisticated UV Editor for advanced texture placement
  • Material editor with IIR support
  • Real time UV mapping controls 
  • UV unwrapper with Slice
  • Breaking and welding of vertices in a UV map
  • UV Paint
  • Layered materials
  • Shader Libraries 
  • Advanced shaders (color, reflectance, transparency, displacement, background )
  • 3D paint
  • Alpha-channel for transparency 
  • Simbiont procedural shaders

 Rendering

  • Ray tracing for reflections and refraction
  • Hard and soft shadows
  • Image-based lighting
  • Motion blur
  • Anti-aliased textures
  • Adaptive anti-aliasing
  • 8,000 x 8,000 pixel resolution 
  • Spot, local, and infinite lights
  • Unlimited cameras
  • Area rendering 
  • Light emitting objects
  • Multi processor support

Animation

  • KeyFrame Editor for Non Linear Animation (NLA) through use of Clips
  • Hierarchical animation
  • Bones with deformable skin and muscles
  • Vertex animation on polyhedra and subdivision surfaces
  • Function Curves
  • Mirror and edit skeletons and attached meshes
  • Animatable parameters for array tools and taper, bend, and skew tools
  • Scene Editor with soundtracks and layer paint
  • Sounds attached to objects for dynamic rendering of the audio track of a scene with Doppler shift and attenuation
  • Advanced material animation, and animated textures (AVI)
  • Spline-based paths
  • Animation preview
  • Animatable deformations, materials, lights, cameras, etc
  • Curve to Animation Path conversion

Scripting

  • Scripting using the Python language
  • Prototype game behaviors and actions
  • Create entire 'mini-games' in gameSpace
  • Access the gameSpace API, to write plug-ins

 

3D Interface

  • Real time, perspective, direct manipulation via 3D controls
  • Integrated visual asset libraries
  • Fully customizable toolbars and work configuration libraries
  • Icon Helper, Hot key assignment
  • Advanced selection tools
  • Image Browser
  • Context Editing
  • Traditional 4-view
  • Face accurate Object Picking
  • Per-object Notebook Display
  • Per object setting of real time display draw mode
  • Mixed mode object display

Importing and Exporting

Game Development Software :
  • Conitec A6

  • Blitz3D
  • Torque
  • DirectX (.X) for DarkBASIC support amongst others

Modifiable Game Formats :

  • Quake 2 (md2) and Quake 3 (md3)

  • Half Life
  • Unreal Tournament 2003
  • Export through included Milkshape - Genesis 3D BDV, Genesis 3D MOT, Unreal / UT 3D, The Sims SKN, GenEdit 3dt exporter, No-one Lives Forever ABC, Vampire : The Masquerade NOD, RAW

Other Game Relevant Formats :

  • Milkshape (ms3d)

  • 3DS Max (.asc, .3ds)
  • Viewpoint (.mtx)
  • Autocad (.dxf)

 

Resources

  • A collection of pre-made models to get you started
  • More models, textures, and more, to be available as gameSpace grows.
  • A Caligari supported community for all gameSpace users.
  • Tutorials, not only from Caligari but also from 3D Buzz.

Hardware Acceleration

  • Third generation D3D/OpenGL-based rendering engine 
  • Intel Pentium3, Pentium4, and AMD 3DNOW! CPU optimization

System Requirements

  • Windows 95, 98, ME, NT 4, 2000, or XP  
  • AMD Athlon or Pentium 120 (Pentium4 or AMD K7 recommended)  
  • 64 MB RAM (128MB or more recommended) 
  • 50 MB free hard disk space 
  • 3D video card with at least 16MB of video memory and D3D or OGL drivers


 

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